
Ok now on this part, because I think youve got some experience and would probably
like to populate
the systems with your own stuff. Now these things I will list below ARE NOT
crashable. Atleast in my
experience. (Meaning they wont harm your system).
Also, since youve made the list, there is nothing else left. So now is the fun
part, you can just add the
little details to your system.
Ok now look at the below screenshots and follow along:

Then Click where you would like the object.

Jump_Gate_No_Dock - A Jumpgate you cant dock lol
Track_Ring - The rings used in the story for Hovis' race
Mplatform - Mining type platform, sort of like a mining base you want dock
Space_Arch_Generator - Used in single player, the generators you must destroy
to gain entry to the space arch.
Space_Chunk_1A - Just a part of the Space Arch Rock
Space_Chunk_1B - Just a part another of the Space Arch Rock
Space_Chunk_2A - Just a part another of the Space Arch Rock
Space_Chunk_2B - Just a part another of the Space Arch Rock
Space_Chunk_3A - Just a part another of the Space Arch Rock
Space_Chunk_3B - Just a part another of the Space Arch Rock
Space_Chunk_3C - Just a part another of the Space Arch Rock
Space_Chunk_3D - Just a part another of the Space Arch Rock
Space_Chunk_3E - Just a part another of the Space Arch Rock
Rh_Battleship_Debris_Front -When you destory a Rheinland Battleship, this is
a part left over.
Rh_Battleship_Debris_Rear - When you destory a Rheinland Battleship, this is
a part left over.
Rh_Cruiser_Debris - The same as the Rh_Battleship_Debris, but a Cruiser.
Rh_Cruiser_Debris_Front - The same as the Rh_Battleship_Debris, but a Cruiser.
Rh_Cruiser_Debris_Rear - The same as the Rh_Battleship_Debris, but a Cruiser.
Br_Debris_Eng - Bretonian Battleship Engine Rebris
Br_ Debris_Hull01 - Bretonian Battleship Hull Rebris Number One
Br_ Debris_Hull02 - Bretonian Battleship Hull Rebris Number Two
Br_ Debris_Hull03 - Bretonian Battleship Hull Rebris Number Three
Br_ Debris_Hull04 - Bretonian Battleship Hull Rebris Number Four
Br_ Debris_Hull05 - Bretonian Battleship Hull Rebris Number Five
Br_ Debris_Hull06 - Bretonian Battleship Hull Rebris Number Six
Roid_Miner - A mining robot type thing.
L_Dreadnaught_No_Dock - Liberty Dreadnaught that you cant dock
Large_Transport - A wreck of a large transport
Shipyard - This is NOT the base of a complete shipyard, just the part you see
the ships being built in it.
Shipyard_2x - This is the same as Shipyard, but double the size.
Telescope - The scientific telescopes, perfect for research stations, military
stations etc.
Com_Sat - Communication Station, same use as the Telescope
Bl_Harzard / Baxtor_Hazard - Not a clue!
Gravity_Buoy - A small disk thing, no real use. Just looks interesting in space.
Nav_Buoy - The same as when you make a way point on your nav map in the game.
Those purple things. No real use again.
M10_Buoy - Mission 10's Buoy in single player, no use to us.
Hazard_Buoy - Looks the same as a M10/Nav Buoy. No real use again.
Trade_Lane_Construction_A - Trade lane not yet compeleted or useful. Although
it looks good for newly found systems.
Trade_Lane_Construction_B - Trade lane not yet compeleted or useful. Although
it looks good for newly found systems. Variation of A
Trade_Lane_Damaged_A - The oppostie of Trade_Lane_Construction. It is good for
systems that are under attack.
Trade_Lane_Damaged_B - The oppostie of Trade_Lane_Construction. It is good for
systems that are under attack.Variation of A
Debris_Large01 - Just random large debris
Debris_Xlarge01 - Just random debris, Extra large lol
Debris_Med01 - Just random medium debris
Debris_Med02 - Just random medium debris
Ast_Nomad01_LargeA - Weird nomad rock... looks good if youve got alot of them
in a nebula.
Ast_Nomad01_LargeB - Weird nomad rock... looks good if youve got alot of them
in a nebula. Variation of A
Ast_Icecrystal01_LargeA - The kind that is in the Badlands, New York. Those
splinter type ice crystals. Again good with alot in a row.
Ast_Icecrystal01_LargeB - The kind that is in the Badlands, New York. Those
splinter type ice crystals. Again good with alot in a row. Variation of A
Ast_Lava_LargeA - A large lava rock. Same use as another AST file. Alot of them
looks good.
Ast_Lava_LargeB - A large lava rock. Same use as another AST file. Alot of them
looks good. Variation of A
Ast_Mineable_LargeA - Large mineable rock.
Ast_Mineable_LargeB - Large mineable rock. Variation of A
Ast_Ice_LargeA - Large ice rock.
Ast_Ice_LargeB - Large ice rock.Variation of A
Ast_Solar_Mineable_60 - Large mineable rock.
Ast_Solar_Mineable2_60 - Large mineable rock.
As_Solar_ Beryllium_60 - Large Beryllium mineable rock.
Ast_Solar_Ice_60 - Large ice rock.
Ast_Solar_Iceblock_60 - Large ice rock, supposed to look like a block, nothing
like it though.
Ast_Solar_Icecarbon_60 - Large ice mineable for carbon.
Ast_Solar_Lava2_60 - Large Lava rock.
Dyson_City - The nomad city, last level of the single player mode.
Dyson_City_Platform - The nomad dyston city, weapon platform.
Dyson_City_Generator - The generators that you need to destory to lower the
Dyson city shield (last level)
Dyson - The "gate" you need to fly down to enter the dyson sphere.
Dyson_Generator - Same thing as the Dyson_City_Generator, but for the shield
to enter the dyson sphere.
Dyson_Door_Shield - The shield to enter the dyson sphere.
Lair - The nomad inner lair.
Lair_Core - The core to the nomad lair
Lair_Power_Cell - Powercell located in the nomad lair.
Lair_Platform - The Lair weapon platform.
Lair_Shield_Gen - The Nomad Lair's shield generator
Nomad_Dome_shield - The nomad shield for the Dome.
Space_Dome - Food section of Freeports - In this case, freeport 7
Space_Industrial - Part to build a space station.Like the Ring in New Berlin.
Can be used as space debris.
Space_Industrial01 - Another part to build a space station. Can be used as space
debris.
Space_Industrial02 - Another part to build a space station. Can be used as space
debris.
Space_Habital_Wide - Another part to build a space station. Can be used as space
debris.
Space_Habital_Tall - Another part to build a space station. Can be used as space
debris.
Space_Research - Another part to build a space station. Can be used as space
debris.
Space_Tank12 - Used to make a storage tank. Can be used as space debris.
Space_Tank2x2 - Used to make a storage tank. Can be used as space debris.
Space_Tank14 - Used to make a storage tank. Can be used as space debris.
Space_Tank4x4 - Used to make a storage tank. Can be used as space debris.
Space_Tank1x4 - Used to make a storage tank. Can be used as space debris.
Space_Tanks4 - Used to make a storage tank. Can be used as space debris.
Space_Tanksx4 - Used to make a storage tank. Can be used as space debris.
Space_Beaml_Dmg - Damaged beam from a station (Dmg - Damaged)
Space_Beamx_Dmg - Damaged beam from a station (Dmg - Damaged)
Space_Habitat - Damaged station part. (Dmg - Damaged)
Space_Police - Border Station Damaged. (Dmg - Damaged)
Space_Industrial - Damaged station part (Dmg - Damaged)
Space_Tankl4x4_Dmg - Damaged storage tank (Dmg - Damaged)
Space_Tankl4_Dmg - Damaged storage tank (Dmg - Damaged)
Space_Tanklx4_Dmg - Damaged storage tank (Dmg - Damaged)
Space_Tankl_3dmg - Damaged storage tank (Dmg - Damaged)
Space_Tankl_2dmg - Damaged storage tank (Dmg - Damaged)
Space_Tankl_1dmg - Damaged storage tank (Dmg - Damaged)
Space_Tanks_3dmg - Damaged storage tank (Dmg - Damaged)
Space_Tanks_2dmg - Damaged storage tank (Dmg - Damaged)
Space_Tanks_1dmg - Damaged storage tank (Dmg - Damaged)
Space_Solar_Pnl - Space station part.
Space_Solar_Plant - Space station part.
Planet_Storm_5000 - A small disk thing, no real use. Just looks interesting
in space.
Neutron_star - The same as when you make a way point on your nav map in the
game. Those purple things. No real use again.
Miningbase_Abandoned - Mining base undockable
Freeport7 - Freeport 7! but its destructable, and its also not got all of the
part to it.
Freeport_Space_Dome - A part for Freeport 7
MSN10_Shipyard - Just like the Shipyard above, but this is for Mission 10 (The
nomad battleships are being built in them in story mode)
Gas_Collector - Looks like a statilite, but its apparently for gas.
Ok thats it. Next Im going to show you how to make these things destructable
or invincible. If you wanted to recreate Freeport 7,
and you wanted it invincible (so people dont shoot it all the damn time) heres
how to do it.
Open up the mod folder. Then go into Data, then Solar, then "SolarArch".
*Note* This wont exsist in your directory until you get it from your Freelancer
directory and decrypt it with BINI. **
(Or you could just get a copy from Louva-Deus' SDK)
Anyways get yourself a copy. Open it up and well take the below line for an
example. Look at these entries:
[Solar]
nickname = destructable_dock_ring
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 20000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 40, Sc_open dock a
docking_sphere = ring, HpDockMountB, 40, Sc_open dock b
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_medium, HpDockMountD, 5.000000
solar_radius = 600
shape_name = NAV_dockingrings
destructible = true
hit_pts = 100000000 <-------------------------------------------------------------------THERES
THE HITPOINTS!
fuse = fuse_docking_ring, 0.000000, 1
explosion_arch = explosion_docking_ring
[Solar]
nickname = docking_fixture
ids_name = 261158
ids_info = 66141
type = STATION
DA_archetype = solar\dockable\space_docking_fixture.3db
material_library = solar\Solar_mat_tink.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 6000
mass = 10000.000000
loadout = docking_fixture
docking_sphere = moor_medium, HpDockMountA, 5.000000
docking_sphere = moor_medium, HpDockMountB, 5.000000
docking_sphere = moor_medium, HpDockMountC, 5.000000
docking_sphere = moor_large, HpDockMountD, 5.000000
solar_radius = 300
hit_pts = 999999961690316250000000000000000000.000000 <------------------------THERES
THE HITPOINTS!
Heres freelancers rule. If you go over a curtain number. Its no longer destructable.
I think the number is something like
8 Million. But to be safe, just copy the line from the bottom to the top.
Or if you want, just change the second entrys Hitpoints to say 1000 and then
its destructable.
Freelancer will detect this..... and create that "red bar" you see
under it.
Lastly I would like to give you a link
to a great Lancers download. Showing you pictures of the different types of
systems.
Making it quicker for you guys to find what planets look like what!
Hope that has helped.
Thanks
DarkDragon (Darky - Nova Design).